![]() There is a limited number of these in the game, however there is supposed to be just enough to get the good endings without playing multiplayer.Īnother way to raise your military strength is by playing in the Galaxy at War multiplayer games. In single player, it’s raised primarily by gaining war assets. Your military strength is raised several different ways. The next thing to focus on is your military strength. Note that if you didn’t import a Mass Effect 2 saved game, it will default to having the Collector’s Base being destroyed, so the only way to see the other options is to have a saved game with that option chosen in Mass Effect 2. You’ll see that some outcomes are similar, but some are quite different. Since then it's just been one big meme and people go in primed to hate it, dumb bandwagon garbage.Deciding to save or destroy the Collector’s Base at the end of Mass Effect 2 is the major thing that changes the ending of Mass Effect 3. ![]() The "Take Back Mass Effect" nonsense was embarrassing and one of the first instances I realized the larger video game community were full of whiny man-children. The Witcher 3 doesn't do it, Dragon Age Inquisition doesn't do it, etc. No other choice-based game or series does this and people don't give it shit. If you want to try and make a trilogy of games that keep in mind every single choice and have 10,000 variations of the ending, please give it a shot. If they had just cut those three or four lines out of the final confrontation and made it just some "all species eventually die, we preserve them forever" shtick, the entire thing would have been FINE.Īll of the complaints people had about "all of my choices weren't represented, it's just colors" is ridiculous. The only real issue with it was the Organics vs Synthetics angle because it doesn't match up with what the rest of the trilogy was showing us. Just do the Suicide Mission from 2 on a grander scale to test all your preparations and be detail heavy on the outcome. I would genuinely have preferred if the only endings were either a bad end where you fail and Liara's message is found in the next cycle or Destroy (minus the tacked on Geth genocide to try make it out to be morally grey) with no Starkid involved and a lot more cutscenes or codex entries going over what happens to your crew and the galaxy afterwards depending on the choices you'd made. Like to me its just bad in both concept and execution. The actual payoff for most of your choices ends up being the war assets and how your readiness factors into a few things, which doesn't actually give you any info on what came next. ![]() It also tries to make the Synth vs Organic conflict take center stage again after it was resolved already like you said, which is just an uneeded retread.
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